Tuesday 22 November 2011

Script

As I am creating a 'teaser' trailer my script for the production will be very short and simple, to tease the audience and not reveal too much of the plot.
A teaser exposes the audience to a hook and enigma, it is a promotional tool to persuade the target audience to purchase tickets - this is done by generating conversation, desire and intrigue in the audience. I hope to create this through the ambiguous imagery and conversation in the trailer. This will be mimicked in my ancillary products, the front cover of the magazine will have an image from the second scene of the trailer, it is purposefully mysterious to attract not only film fans but photography fans also - the image will not be obvious as one of that from a film. The poster will contrast to the peaceful and serene setting of the magazine cover, it will show the darker side to the film's theme enticing the audience to discover the plot and narrative. I may use one of the lines in the script for the poster/magazine, to link all three together, like a puzzle that the audience has to solve. I wanted to create the magazine and poster as polar opposites in terms of imagery and lighting, to reflect the conflict of good and evil, and the psychological split in my main character.
Through my research of teaser trailers I have found that dialogue is very limited as to create a feeling of mystery or suspense, it is normally something vaguely related to the story, intriguing without giving away the game.
I am planning on only using dialogue in the first few seconds of the trailer, before the music kicks in for dramatic effect. I have reconsidered using no sound in the trailer apart from music, I want to add in a scream near the end of the trailer, and perhaps some wildlife noises (e.g. leaves, birds, wind) through specific scenes.
My trailer will begin in a clinical/sterile looking room, with the noise of a tape recorder buzzing. This will suggest to the audience maybe a prison, psychiatric ward or somewhere else, I want to make it purposefully ambiguous to create mystery. The female character will be in shot, with the camera coming from the 'man's' perspective, as he begins to speak to her. Not being able to see who is talking will keep the mystery aspect up.


Man: ...and how did you feel when you discovered you were... alone.
Woman: I... I felt myself letting go.


This is the point where the classical music will begin, leading into our first setting. The mystery is heightened through the lack of dialogue, the text may suggest several plots or outcomes.
Somewhere in the middle of the trailer I will have a screen with only text on it, which partially suggests what the narrative is about.

When someone leaves this world, what do they leave behind?


This could suggest death or disappearance, it will be left for the audience to decide and ponder what the story actually is.
28 November 2011 16:38

1 comment:

  1. include to termS EXPOSITION - a trailer exposes the audience providing a 'HOOK' & ENIGMA - you need to make very clear also that it is a promotional tool to persuade the TA to purchase tickets - this is done by generating conversation, desire and intrigue in the audience

    at this point in production planning begin to consider the promotional aspect, the audience, exhibition and links between main/ancillary productions

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